Include Ambient Occlusion (AO) maps - If ambient occlusion maps are present with the detected materials, they will automatically be added to the material shader setup. (To ensure full compatibility, please use the latest versions of these renderers) You may choose between the following supported rendering engines: Once the textures have been converted, they will be saved to the Material Manager. Once the folder has been chosen, the converter will detect and display how many supported materials were found. You may either select a single folder or the root folder that holds multiple texture sets. Once installed, restart Cinema 4D and then you will see the converter appear under the Plugins drop-down menu.įor more information regarding using our converter please check out the Cinema 4D area of our Help Section for tutorials on subjects ranging from basic usage to more in-depth subjects. Navigate to the unzipped material converter folder and select the "Installer_Poliigon_Material_Converter" script. In Cinema 4D, open the drop-down menu: Script\User Scripts and click "Run Script." zip file and extract it into a folder on your computer.
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